Thanks for reading! Here are all of the Further Resources, organized by section.
Part 1
Augmented Reality
- Is your device AR-ready? See list of ARCore Supported Devices
Virtual Reality
- Definitions of VR Terms
- Popular books
- Defying reality: The inside story of the virtual reality revolution by David M. Ewalt
“A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey.” – Description from publisher - Experience on demand: What virtual reality is, how it works, and what it can do by Jeremy Bailenson
“Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.” – Description from publisher
- Defying reality: The inside story of the virtual reality revolution by David M. Ewalt
Online VR and AR Communities
- Reddit
- r/augmentedreality – News items and examples of AR experiences
- r/virtualreality – Mostly VR enthusiasts that play games using all-in-one headsets
- Facebook Groups
- Virtual & Augmented Reality for Education – Great general group for educators using VR and AR
- MERGE Educators – Augmented reality experiences for education using MERGE cube
- Augmented Reality – Runs more technical with lots of AR developers
Part 2
Books
- Learning transported: Augmented, virtual, and mixed reality for all classrooms
“Teachers nationwide are adopting immersive technology ― devices and software that provide augmented, virtual and mixed reality experiences ― to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology.” – Description from publisher
Augmented Reality
- Is your device AR-ready? See list of ARCore Supported Devices
Virtual Reality
- Definitions of VR Terms
- Online VR and AR Communities
- Reddit
- r/augmentedreality – News items and examples of AR experiences
- r/virtualreality – Mostly VR enthusiasts that play games using all-in-one headsets
- Facebook Groups
- Virtual & Augmented Reality for Education – Great general group for educators using VR and AR
- MERGE Educators – Augmented reality experiences for education using MERGE cube
- Augmented Reality – Runs more technical with lots of AR developers
- Reddit
Part 3
Recommended Apps
Augmented Reality
Virtual Reality
- H5P
- Create experiences on the website
- Use experiences on the website or via a mobile device browser
- Mozilla Spoke and Hubs
- Create experiences using the Mozilla Spoke website
- Use experiences on the Mozilla Hub website
More Apps and Tools
- Kathy Schrock’s Guide to Everything: Augmented and Virtual Reality (https://www.schrockguide.net/arvr.html)
Extensive list of apps and guides to using them.
360 Media
Books
- Complete Guide to VR & 360 Degree photography
“The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what’s out there, and what you want. Discover all there is to know about home VR systems, whether they’re computer-based, or even work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and even exploring the world using it.” – Description from publisher.
Free 360 Photos
- Flickr
Limit your search to Creative Commons images, be sure to provide proper attribution. (How do I attribute? https://tinyurl.com/yehu2anv)
Capturing 360 Images
Cardboard Camera – Android / iOS
Use your smartphone and download Cardboard Camera (free!). Note: move very slowly to capture 360 images.
Google Street View
- Use your smartphone and download Google Street View (free!). Note: images will likely have some distortion.
Editing 360 Images
- Editing 360 Photos for Virtual Reality (https://tinyurl.com/y8jx8rsx)
360 Image Hosting (View Photos in 360)
- Flickr
Host your 360 photos. Share links or embed as iframes. Non-interactive.
Viewing Virtual Reality Projects
Desktop
- Use your browser of choice – if one doesn’t work, try another, or try one of these:
- View Virtual Reality with Firefox (https://tinyurl.com/yjydrf84)
- Enable WebVR in Chrome (https://tinyurl.com/3txfntht)
Mobile
- 360 experiences generally work in your phone’s browser
- Use a WebVR project in a headset
- Enable WebVR in Chrome for Android (https://tinyurl.com/bdf3swwt)
Advanced Augmented and Virtual Reality Design & Development MOOCs
Free
- Udacity – Intro to Virtual Reality (https://tinyurl.com/4z5nekk2)
by Google Cardboard
Start anytime. Capstone project involves building a 3D VR project using Unity (free)
Free Trial
- Coursera – Intro to Virtual Reality (https://tinyurl.com/ms5zrbcr)
Specific start dates. - Coursera – VR and 360 Video Production (https://tinyurl.com/w74w4e8z)
Specific start dates.